Our researcher Christian Luksch presented at the Symposium on Interactive 3D Graphics and Games (I3D) his paper "Real-time Approximation of Photometric Polygonal Lights".
Christian Luksch presented his paper "Real-time Approximation of Photometric Polygonal Lights" in the I3D livestream.
At the Q&A Session, Christian Luksch was joined by some collegues from the Geospatial Visualization, Semantic Modelling and Acquision Group.
Christian Luksch presented his paper "Real-time Approximation of Photometric Polygonal Lights" in the I3D livestream.
The real-time rendering is a great innovation, since until now only offline rendering techniques were available for the simulation of this kind of light sources. Furthermore, the new technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights.
The method was developed together with Zumtobel as part of the research project SHARC and is used in the interactive lighting design tool HILITE.