@article{PB-VRVis-2020-013, author = {Luksch, Christian and Prost, Lukas and Wimmer, Michael}, title = {Real-time Approximation of Photometric Polygonal Lights}, year = {2020}, journaltitle = {Proceedings of the ACM on Computer Graphics and Interactive Techniques}, doi = {10.1145/3384537}, url = {https://www.vrvis.at/publications/PB-VRVis-2020-013}, publisher = {The Association for Computers in Mathematics and Science Teaching}, volume = {3}, abstract = {We present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that provides a continuous near-field illumination resembling the shape of the light emitter and its characteristics. We evaluate the accuracy of our approach with a diverse selection of photometric measurement data sets in a comprehensive benchmark framework. Furthermore, we provide an extension for specular reflection on surfaces with arbitrary roughness that facilitates the use of existing real-time shading techniques. Our technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights.}, keywords = {area lights, photometric lights, real-time rendering}, number = {1}, month = {April}, }