Dipl.-Ing. Daniel Cornel
Daniel Cornel received a BSc degree in Media Informatics from the Vienna University of Technology in 2011 and continued his studies with the Master program Visual Computing, which he completed in 2014. During his studies, he specialized in real-time rendering with a focus on engine development for video games. He joined the Integrated Simulations group of the VRVis Research Center for Virtual Reality and Visualization in 2014.
- Real-Time Rendering
- Vegetation Rendering
- GPU Computing
D. Cornel, R. F. Tobler, M. Sakai, C. Luksch, M. Wimmer ()
The Visual Computer, Volume 33, pages 833-843. The pdf provided here is the author's version of the work. The final publication is available via Springer.
D. Cornel, A. Konev, B. Sadransky, Z. Horváth, A. Brambilla, I. Viola, J. Waser ()
in Computer Graphics Forum
Z. Horvath, Rui. A. P. Perdigão, J. Waser, D. Cornel, A. Konev, G. Blöschl ()
International Journal of High Performance Computing
D. Cornel, A. Konev, B. Sadransky, Z. Horvath, E. Gröller, J. Waser ()
Computer Graphics Forum 34(3) / Proceedings of EuroVis 2015
A. Konev, J. Waser, B. Sadransky, D. Cornel, Rui. A. P. Perdig\ão, Z. Horváth, E. Gröller ()
IEEE Transactions on Visualization and Computer Graphics / Proceedings IEEE VAST 2014