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To appear in 2019 IEEE Virtual Reality (VR)Abstract
Vision impairments, such as cataracts, affect how many
people interact with their environment, yet are rarely
considered by architects and lighting designers because of a
lack of design tools. To address this, we present a method
to simulate vision impairments caused by cataracts in
virtual reality (VR), using eye tracking for gaze-dependent
effects. We conducted a user study to investigate how
lighting affects visual perception for users with cataracts.
Unlike past approaches, we account for the user's vision and
some constraints of VR headsets, allowing for calibration of
our simulation to the same level of degraded vision for all
participants.
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Keywords
vision impairments, cataracts, virtual reality, user study