This recently formed group focusses on methods and technologies employing more human senses than the traditional ones – seeing and hearing – in the interaction with computers.
Building on our main fields of expertise – Virtual reality and Visualization – VRVis has until now mainly dealt with the visual sense: as an output stream of data to the user in the form of interactive graphics and virtual and mixed environments, and as an input modality in the form of image and video processing. Many of the methods and technologies involved in successfully implementing a virtual environment, e.g. user tracking, real-time collision detection for interaction and registration techniques are applicable to other sensory channels such as haptics, sound and even olfactory stimuli.
Collaboration with experts on virtual acoustics enables us to integrate for precise spatial 3D audio using person specific HRTFs (head related transfer functions). Our research includes 2D to 3D conversion methods, scanning technology and 3D printing and computer aided machining. This allows for example to make data accessible to blind and visually impaired people, with a special focus on art in a museum context.
Our group will closely cooperate with the Visual Analytics group, the Semantic Modelling and Acquisition group and the Geospatial Visualization group. We will provide the visual analytics group with new and innovative interaction methods and output technologies. The Semantic Modelling and Acquisition group will support our development for acquisition methods for multiple senses. Together with the Geospatial Visualization group we will explore new environments for planetary sciences.
- 3D interaction methods
- Multi-sensory interfaces
- Mixed reality & Augmented Reality
- Virtual reality
- Real-time sensors and associated data processing
- Innovative output devices
- Assisted living applications
- 3D Printing and Computer Aided Machining
Behind our smart solutions and software are smart and driven people.
Do you want to meet the team?
A. Reichinger, H. G. Carrizosa, J. Wood, S. Schröder, C. Löw, L. R. Luidolt, M. Schimkowitsch, A. Fuhrmann, S. Maierhofer, W. Purgathofer (2018): Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art. ACM Transactions on Accessible Computing.
C. Traxler, G. Hesina, A. Fuhrmann, K. Chmelina (2017): A Virtual Reality Monitoring System for Tunnel Boring Machines. Proceedings of the World Tunnel Congress 2017 – Surface challenges – Underground solutions. Bergen, Norway.
A. Fuhrmann, G. Hesina, S. Linsinger (2017): Reconstruction and Change Management for Cultural Heritage. Proceedings of the second international symposium on Virtual Reality & Visual Computing.
A. Reichinger, S. Schröder, C. Löw, S. Sportun, P. Reichl, W. Purgathofer (2016): Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People. The definitive version was published in Proc. NordiCHI`16.
Acoustic Research Institute, Akademie der Wissenschaften
AVL List GmbH
Kunsthistorisches Museum Wien
Technisches Museum Wien
Virtual Reality Feuertraining
Feuertraining für Nicht-Profis ist teuer, kompliziert und gefährlich. Die Lösung: eine Simulation in virtuellen Umgebungen.
Accessible Resources for Cultural Heritage EcoSystems.
Augmented Reality in der Motorenentwicklung
Ein Motor klingt aus jeder Richtung anders - eine App macht es hörbar.
Änderungsmanagement von Gebäuden
Rekonstruktion und Änderungsmanagement von Gebäuden.
Access to museums for blind and visually impaired people through 3D technology
Virtual Acoustics - Localisation Model & Numeric Simulations
Visual Analysis and Rendering: Fundamental research towards the combination and integration of the spatial and abstract domain.
Deep Pictures: Creating Visual and Haptic Vector Images.
A System for Synthesizing Video from Still Images.
Development of a workflow that allows to convert gallery paintings into tactile representations suitable to be used in guided tours.
Virtual Training in Hand Fire Extinguisher Use.